Devlog 1 - plan and little steps


Hello everyone. A rather late start on bugfixing/improvements but we are underway. Nothing exciting to announce yet and it'll probably be a bit before any actual build is finished but we're forging ahead. Lots of the really major bugfixes have to be pushed off for a few weeks as Lihpten is busy working at the moment and doesn't have much free time, so you're stuck with me for the interim. I'll do what I can, targeting bugs related to the instant death spikes, deleting the second teleport (which will be replaced once we implement boss doors later), fixing game over variable declaration, as well as any of the messy problems with the combat system that I know how to fix. As always please report any bugs that you find, there are many. Hopefully most of these don't present too much of a problem for me. If all goes well I should be able to start working on the soundtrack in the next month too. See you for the next update!


Also we may be streaming some bugfixing at various points throughout the next few weeks on my Twitch channel (of the same name).

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